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HumanAlloy

We create eye catching 3d people for architectural visualization, animation, gaming, virtual & augmented reality ©HumanAlloy · Made with ♥ by artists for artists

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  • Interview – Tomek Michalski

Interview – Tomek Michalski

Tristan Bethe
Thursday, 08 March 2018 / Published in Blog

Interview – Tomek Michalski

 

 
Name: Tomek Michalski
Nationality: Polish
Age: 26
Years of professional experience: 9
Started with Photoshop version: CS4
Portfolio: tomekmichalski.com
Current Position: CEO

Tomek Michalski is a true upcoming talent. With great passion and a ‘love for good design’ he works on his architectural visualizations. He made his entrance in 2015 with his visualization of a secluded cabin in the forest that has been widely appreciated and honored on different websites. On his website you can find tutorials and free models, next to Tomek’s impressive portfolio of course.

What do you love most about being a 3D artist?

Tomek: “I get the greatest kick out of creating the world of my own projects and forging visualizations for my own thoughts and emotions. Expressing myself through 3D is what makes me tick.”

How did it all start?

Tomek: “My adventure with 3D commenced when I was 17. I was inspired by the work of Tomasz Baginski and his success – the Oscar nomination for Best Animated Short Film. I wanted to be like him when it comes to making animations. My zeal for 3D lingers on, but so far I haven’t prepared any animation yet :).”

Which of your designs are you most proud of and why?

Tomek: “I am most proud of the “Cabin in the forest” project, probably for sentimental reasons. It was my first architectural concept, designed in a very difficult period in my life. I wanted to prove to myself and others that preparing decent 3D visualizations is enough to make it as a non-architect in the world of architects. I was surprised myself to see how many times the project was shared on design-themed websites. The icing on the cake for me was landing a cover of a book about small architecture in the forest.”

What most important lesson would you like to share with starting artists?

Tomek: “Everybody’s different. There are truly multiple ways for self-growth. From my experience, I can definitely recommend creating and navigating your work life on many levels: drawing, industrial designing, making 3D abstractions, and designing architecture by yourself.”

Who are your heroes in this industry and why?

Tomek: “From the very outset, Bertrand Benoit has been the biggest inspiration in the 3D industry. His attention to detail and the fact that he has always attempted to use only his own models in every project is very motivating, which I can say from following Behance is a rarity now.”

What do you think of Human Alloys models and what would you like to see from them in the future?

Tomek: “Pasting people into a visualization was always an ordeal for me until Human Alloy 3D people came to the rescue. The quality of the models is exceptional. It would be great to see models ready for use in Corona Renderer, but also more models from other categories such as beach, children, waiters, cooks, etc.”

What are the things you’re looking forward to for say, the coming 12 months?

Tomek: “As for my personal plans for the coming months, I want to hone my skills in Adobe Photoshop post-production. This is probably my softest spot at the moment. As for the company, I would definitely like to build a larger team up to 3-5 people.”

What you can read next

Converting Vray to Corona including Skin and Hair
Human Alloy’s Premiums v.s. Basics 3D people models
Interview with 3D artist Tristan Bethe
ABOUT HUMAN ALLOY
We create eye catching 3d people for architectural visualization, animation, gaming, virtual & augmented reality

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